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echo: majornet.mud
to: ML:FORREST@CBR
from: ML:Kuros@STG
date: 2097-07-26 07:06:00
subject: ammendment to my idea :)

FO>CY>  They have already given the witchunter class too much. It was SUPPOSED
FO>CY>to be a class that frowned upon using magical items. There aren't many
FO>CY>witchunters who seem to be able to live up to that standard.
FO>CY>  I thought they were given too much with the mithril cutlass, but
FO>CY>the chitin armor was way out of line. They get COMBAT 5, and that should
FO>CY>be it! If you want magic, you should NOT play a witchie. It SHOULD be
FO>CY>that simple.
FO>CY>  Type help witchunter if you still don't understand it! (directed at
FO>CY>all the crybabies out there)
FO>Combat 5 doesnt mean jack. The only thing a witchunter really gets is
FO>magicres and a lack of items to wear, because MajorMUD is really geared
FO>toward magical items (also toward neutral and good align if you didnt
FO>notice). A witchunter's exp chart should be equal to that of a warrior.
FO>Leo BloodHunter
FO>   Retired 36 Witchunter
FO>   Now 19 Witch
id have to disagree with the one point you made about alignments, i
think its kinda geared towards good or evil, there's not alot of good
things you can use by being neutral.
Cecil Lunarforce
Templar of Knights of Baron
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