FO>Your death or the monster's death is the entire point of raising health.
FO>Thank you for proving my point for me. Anyhow, if you script you'd be
FO>much better off resting 30% of the time as opposed to 40%, because thats
FO>10% of the time you spend sitting there making no exp when you could be
FO>getting some exp. I really can't believe you kept 80 health until that
FO>level ;) What do you rest, like 4/16 with a quest ring on? ;) You're
FO>missing about 25 hps and you should be resting 6/20 at level 20 with a
FO>quest ring. Health is the make-or-break stat for nearly any character.
FO>I've been a ninja for more than half of my MajorMUD life, but hey, who
FO>trusts the experienced guys anyhow
If you've got good enough stats to kill something before it hits you,
you don't need a lot of health. Health is not the make-or-break stat for
any character, it helps, but you don't need 95 health at early levels.
With my chars, I usually keep health about 65 until level 10 or so then
get it to 80, then don't mess with it for a while. A ninja needs high
agility/intel before it needs health...
Mandor
P.S. (This is not a flame) We dont want to hear about your scripts every
message.
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Sent via MailLink, 25-JUL-97, 14:57:58, from:
(ALS)alias.flash.net - 209.30.2.93
Fort Worth, TX[0;1m
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