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echo: majornet.mud
to: ML:MAV@DOG
from: ML:SOMEGUY@PHB
date: 2097-07-25 19:11:00
subject: Random Thoughts

MA>Ummm i believe this person was mocking him anyway. Of course paladins
MA>arent going to EVER get grhe, Lance already thinks they're too powerful
MA>and he isnt going to give them more power. :)
MA>I'll never play a paladin again (my first guy was one)... think about
MA>it.. after level 28 you're going to have close to 300 hp. What good is
MA>it going to do to disrupt your swing count just to heal for 8-20, and
MA>the thing is, witht hat 2 mana per level, you cant heal all that OFTEN
MA>:)   so you're paying an extra 120% for a warrior with -1 hp per level,
MA>just so you get to mahe yourself. :) I hope all you paladins are happy.
       I realize the person was mocking him, but I just pointed
something out in the previous statement.  Pt is true, paladins are not
worth the experience if you were to look at their abilities, but they
are still a fun class.  I have a level 23 paladin, and use major healing
when A) When it could be life or death. B) Just enough so I don't have
to sit and rest. - It saves time and adds to the speed of earning
experience.  I do agree that Warlocks do need more.  I found the class
too time consuming to level, and overly bored between spells.
---
Sent via MailLink, 25-JUL-97, 11:49:36, from:
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