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echo: majornet.mud
to: ML:Toasty@BNK
from: ML:Toasty@BNK
date: 2097-07-25 19:07:00
subject: belts

TO>ED>DA>       Witchunters have their ups and downs, granted, but, what they g
TO>ED>DA>is not worth what they pay.  They need to do something, wether it be
TO>ED>DA>more NON magical items, or completely redesign the magic resistance
TO>ED>DA>system where being a Witchunter MEANS something when it comes to
TO>ED>DA>resisting magic... currently its effectiveness is laughable at best.
TO>ED>DA>Sure, it reduces the damage of incoming spells upto a maximum of 50%
TO>ED>DA>damage reduction, but... the fact of the matter is, with high magic re
TO>ED>DA>those spells should NOT be getting thru in the first place.
TO>ED>       Having 50% of the damage from a mage/druid/priest/etc spell isn't
TO>ED>enough for you?  I'm sorry, but having the spells fully resisted is
TO>ED>insane.  If that's your version of "balance", then you're nuts.  What's
TO>ED>a mage supposed to do?  Swipe at the WH with his rosewood staff, or a
TO>ED>druid with his darkwood staff?
TO>       Agony cant be fully resisted, so can a few other PRIEST spells,
TO>but ive never seen a mage or druid get there spells fully resisted.
       I mean Agony can be fully resisted.
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