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echo: cis.tandy.coco
to: Mark E. Sunderlin 74026,3235 (X)
from: Floyd Resler 72500,2572
date: 1990-07-21 18:46:50
subject: #5420-#Dung. Depths 1.5 Crash?

#: 5426 S10/Tandy CoCo
    21-Jul-90  18:46:50
Sb: #5420-#Dung. Depths 1.5 Crash?
Fm: Floyd Resler 72500,2572
To: Mark E. Sunderlin 74026,3235 (X)

Merging syscall/gfx2/inkey into one file will definately take care of the
problem.  The Dungeon Depths is a memory hog with only one 8k block free after
running.  But, of course, this block is then taken up by syscall/gfx2/ inkey. 
When merging, don't forget to change the attributes on the new file and
remember to type dungeon #24k when running the game.  Otherwise, around about
level 7 or so (after you barely made it through the other levels by the skin of
your teeth!) you'll get a out of memory error and the game will end. That would
not be fun!

Floyd

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