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echo: cis.os9.68000.osk
to: Bob van der Poel 76510,2203 (X)
from: Eric Crichlow 71051,3516
date: 1994-01-16 04:47:09
subject: #19588-CDI Computer News

#: 19609 S12/OS9/68000 (OSK)
    16-Jan-94  04:47:09
Sb: #19588-CDI Computer News
Fm: Eric Crichlow 71051,3516
To: Bob van der Poel 76510,2203 (X)

Bob,

  > BTW, how is the game coming along?

    Its going rather well, actually. In fact, its going ALMOST better than
expected. I think when I released Gambit, the game board editor, I reported
that I didn't think it would be possible to do a full screen animated game in C
using Get/Put buffers. Well, now I don't think that's entirely true. Right now
the game is mostly done, and though it does slow down considerably when several
characters are on-screen, I think it still borders on playable, (I'm gonna have
to get some other peoples' opinions on that.) Of course, it helps if no other
major backgrund tasks are running.

    I do have to fess up that I'm planning on cheating a little. I don't have
OSK manuals, but as I understand it, the "memcpy ()" call in C copies data one
byte at a time. I want to do the copying with long words, which will mean
making some (I hope) minor modifications to the code in assembly. Unfortunately
I am assembly illiterate, so either I'll have to learn some assembly to
accomplish this, or find someone else who can do it. Or, perhaps there's a way
to access the assembly block copy commands from C? Like I said, I don't have
manuals.

    Anyway, as I said, the game's mostly done. The major things left to do are
building most of the game boards (and testing them,) and adding the sounds and
soundtrack, (if I determine that its feasible to have a soundtrack.)

    Thanks for asking. BTW, is KVED being advertised anywhere? I know it exists
but have yet to see any mention of it being available.

..Eric...

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