TIP: Click on subject to list as thread! ANSI
echo: cis.os9.68000.osk
to: Mike Haaland 72300,1433 (X)
from: John Strong 72270,1555
date: 1992-02-12 22:03:37
subject: #14292-MM/1 getstat & setstat

#: 14309 S12/OS9/68000 (OSK)
    12-Feb-92  22:03:37
Sb: #14292-MM/1 getstat & setstat
Fm: John Strong 72270,1555
To: Mike Haaland 72300,1433 (X)

Mike,
  I know the Coco 3 display codes.
  Without the Osk Manuals, I have no idea on how to call a C library function.
  What I need is the down and dirty (grin) details on using such get/set status
  calls as SS.Palet gs.address , etc.  from assembly.
  register usage , data stuctures (SS.Mouse) and the like.
  I can't start to port any of my games to OSK with this info.
  Screen layout info would also be handy, as well as more info on SS.Play &
  SS.Tone.

 any and all info would be appreciated.  I can hardly to get my games running
 on the MM/1. (Soviet Bloc & Gems)

       John Strong

SOURCE: compuserve via textfiles.com

Email questions or comments to sysop@ipingthereforeiam.com
All parts of this website painstakingly hand-crafted in the U.S.A.!
IPTIA BBS/MUD/Terminal/Game Server List, © 2025 IPTIA Consulting™.