| TIP: Click on subject to list as thread! | ANSI |
| echo: | |
|---|---|
| to: | |
| from: | |
| date: | |
| subject: | Memory matters |
Hello Pascal! Replying to a message of Pascal Schmidt to Roger Scudder: PS> Hi Roger! :-) RS>> Freeing a structure should be nothing more than one line... RS>> free(PointerToMyStructure); PS> Unless the structure contains malloc'd pointers itself, in which case PS> those have to be freed first. Additional fun if the structures PS> pointed to by embedded pointers can contain further pointers... :) PS> I usually code functions called destroy_foo() for each structure foo PS> that has embedded pointers. That hides the complexety and code PS> needing to destroy a variable temp of type foo does indeed only have PS> to do PS> destroy_foo(temp); Welcome to C++. ;-) Darin ---* Origin: Tanktalus' Tower BBS (1:250/102) SEEN-BY: 633/267 270 @PATH: 250/102 99 10/345 106/1 2000 633/267 |
|
| SOURCE: echomail via fidonet.ozzmosis.com | |
Email questions or comments to sysop@ipingthereforeiam.com
All parts of this website painstakingly hand-crafted in the U.S.A.!
IPTIA BBS/MUD/Terminal/Game Server List, © 2025 IPTIA Consulting™.