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| subject: | A few questions |
G'Day Andrew,
-=> Quoting Andrew Seeger to All <=-
AS> 1... I am writing a program for a mate that has some good ansi work,
AS> can someone show me a few ways of doing the screens, apart from putting
AS> them into an array, the screens are over 2k in size. I have looked at
AS> window, textattr etc, am i looking in the right place? I have tried
AS> programs that embed the screens, but i dont really have a need to do
AS> that, but i would like to have the
AS> screens contained within the main EXE.
Do the screens have to be ANSI ?
If so, you could keep them in separate files and just "type" them to
screen.
Eg. cmd[20];
sprintf(cmd,"type %s",ansifile);
system(cmd);
If not, then get your hands on VidMgr12.zip and with a bit of practice,
pretty soon you'll have fast and easy screen access.
AS> 2... A clock routine, to display the clock and continually
AS> updating it, i guess
AS> i will eventually work it out, but some pointers (no pun intended)
AS> would be much appreciated.
Ok, that's easy in Borland, here is the one i use. As amateurish as it may
be, but works.
#include
#include
#include
#pragma warn -def /* tell the compiler who is the boss, it complains
about using secs before definition */
void Put_Time(int x, int y)
{
struct time now;
static char secs;
int curx = wherex(); /* save current x,y */
int cury = wherey();
gettime(&now);
if(secs != now.ti_sec) /* update it once a sec only ! */
{
gotoxy(x,y);
cprintf("%02d:%02d:%02d",now.ti_hour,now.ti_min,now.ti_sec);
gotoxy(curx,cury); /* restore xy */
secs = now.ti_sec;
}
}
#pragma warn .def /* restore the warnings */
int main( void )
{
while(!kbhit())
{
Put_Time(70,1);
}
return 0;
}
You just call the function from where ever there is a bit of not much to
do, and it should be fairly smooth. Of course if the program gets tied
down somewhere for a few seconds the update will not happen, but in most
cases it's more than adequate.
Only better solution i thought of at the time, was to hook int08 or 1C
but i never got around to play with it.
I wonder if the CMOS could be used directly too...anyone ???
AS> 3... When i compile a program, i end up with a lot of compiler crap at
AS> the end of the exe, which shows things like the paths and names of the
AS> .c source code files etc. How can i clean this up to make it more
Two ways..
1. In the compiler setup switch off "include debug info".
I don't bother with that because it becomes more a pain in the butt
when you later forget to switch it back on and go to debug only to be
told nasty things about not having debug info.
2. In the BIN directory you'll find a program called tdstrip.exe
The command line is tdstrip
This is what i use normally.Btw, it strips the original exe, so if you
want to keep the exe with the debug info, make a backup.
..Then again you can always recompile the source.
AS> 4... Book suggestions! So that i may make a more informed choice. I
AS> already have a book called 'A Book On C' by Al Kelley and Ira Pohl,
AS> ANSI C edition.
I'll leave that one to the experts, i only have C++ books, the best i have
is the Waites Group's Turbo C++.
AS> 5... Am i using the right compiler? So far Turbo C++ v3.0 appears to
AS> be doing the job, but....??
Yep, i have BC 4.02 and Turbo C++ 2.0, and most of the things i do
happens in the latter. It compiles quick, but not the most efficient or
so i'm told. Watcom seems to be the pro's choice, but for the average
hobby progger i think you're ok with 3.0. You may want to look around
i believe there are patches to bring V3.0 up to 3.1.
Btw, BC4 and later , and most other current compilers i know only have a
Windows IDE.
AS> I guess there will be a few more questions along my path, so please
Better believe it :-)
I think most ppl like to help here, (hell they even put up with me).
L8r Frank (fadam{at}ozemail.com.au).
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