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| subject: | Re: vm02: calling all IIcs - Take 2 |
Tom Greene wrote: > On Aug 29, 12:59 am, David Schmenk wrote: >> Thanks again to Tom for trying this out. Maybe I can convince him to >> try this one out: >> >> http://schmenk.is-a-geek.com/tarfiles/VM02ALPHA3.DSK.zip >> >> I also discovered a couple of other issues now fixed. Certain ROM >> routines will disable interrupts. Some of my sample classes that call >> ROM routines for low res and hi res graphics all of the sudden stopped >> responding to interrupts. I now re-enable interrupts after every native >> method. I also discovered that my comparison opcodes would adjust the >> stack pointer, then compare the values that were now above the stack. >> Tsk, tsk. When an interrupt would occur during the comparison, the >> values would get trashed. >> >> Glen Bredon wrote a nifty little TSR style program that would hook the >> VBL interrupt to keep time. His notes mentioned problems with various >> IIc models. He actually didn't bother calling the mouse firmware to >> service the interrupt on a IIc. The VBL interrupt would continue >> interrupting anyway. So I now look to see if any hardware claimed the >> interrupt. If not, I assume it's the VBL interrupt. Hope this works, >> >> Dave... > > Sure thing... alas I didn't get any better results, it still runs fine > on the IIc+ but freezes on the other two ROMs. > > One thing I notice with both versions is that keyboard input seems to > extend the run time a bit. That is to say, if I start the helloworld > program and just let it run without touching anything, it runs for > about 30 seconds before freezing. If I start the program and then > pound on the keyboard continuously, it runs about 35 to 40 seconds. > > Tom Hi Tom- Last time you said it continued to buzz after it stopped responding. Does it still do this? I thought I caught all cases, unless the mouse firmware is lying about about the VBL interupt source. Thanks, Dave... --- SBBSecho 2.12-Win32* Origin: Derby City Gateway (1:2320/100.2008) SEEN-BY: 10/1 3 34/999 106/1 120/228 123/500 140/1 222/2 226/0 236/150 249/303 SEEN-BY: 250/306 261/20 38 100 1404 1406 1410 1418 266/1413 280/1027 320/119 SEEN-BY: 393/11 396/45 633/260 267 712/848 800/432 801/161 189 2222/700 SEEN-BY: 2320/100 105 200 2905/0 @PATH: 2320/100 261/38 633/260 267 |
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