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| subject: | Re: Apple logo in Lores |
In article , limtc wrote: > > One problem I'm having trouble with: How do I cause a screen update > > inside a loop. For example, the treble loop in "Rod's Color > > Pattern" takes so long that the browser says the JavaScript is > > broken. Any known alternative to re-factoring the algorithm? > In JavaScript and ActionScript - all the things drawn will be > presented as a frame - you will not see the screen update. This is one > of the biggest issue many Apple II programmers will face as we cannot > simply create a loop and move x and y and expect to see the graphics > redrawn. > > I create an example to show how to solve this: check out the output > and source code for "Demo" in GScript GS. Use loop() to call a > function, and use a counter variable to act as the loop counter. > "Duet" and "Random Painter" also uses similar technique. Ah, I see. Thanks! -- John B. Matthews trashgod at gmail dot com home dot woh dot rr dot com slash jbmatthews --- SBBSecho 2.12-Win32* Origin: Derby City Gateway (1:2320/100.2008) SEEN-BY: 10/1 3 34/999 106/1 120/228 123/500 140/1 222/2 226/0 236/150 249/303 SEEN-BY: 250/306 261/20 38 100 1404 1406 1410 1418 266/1413 280/1027 320/119 SEEN-BY: 393/11 396/45 633/260 267 712/848 800/432 801/161 189 2222/700 SEEN-BY: 2320/100 105 200 2905/0 @PATH: 2320/100 261/38 633/260 267 |
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