TIP: Click on subject to list as thread! ANSI
echo: c_plusplus
to: CAMERON CLARK
from: CRAIG A MCKAY
date: 1997-05-03 17:27:00
subject: Doom like games...

Y'ello Cameron!
 CC>     #6 add fuzzy logic engine for AI decision making by
 CC> characters in your game
Why fuzzy logic?  I mean, that's a reasonably complex system to apply to a
game, or at least, that sort of game, isn't it?  Just curious.  Even 
omething
like reinforcement learning would be overly intense.  What about a simple
heuristic based decision-making algorithm?  Or perhaps using something like
Means End Analysis.  Now I'm being pedantic...  that's the last of the guy's
worries!
 CC> Start small then in a few years move up to something like doom
Good advice, I'd say.  I think he'd find Pacman challenging enough.  I wrote
one in BASIC, and there were many issues even in that which were
time-consuming.
The main reason I butted in here, Cameron, was because I wondered if you had
done any of the 3D - 2D stuff you were speaking about...  I haven't and I've
hunted out a few books, but they all contain too much maths, and I can't seem 
to
grasp it.  Do you have anything (preferably in cpp) functions, whatever, to 
take
an XYZ point and convert it to a XY point, say?  I would be interested in 
our
comments.
                            Fido = 2:259/33
  --Craigzilla++        Internet = McMoose@sol.co.uk
                             WWW = http://www.taynet.co.uk/users/mcmoose/
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* Origin: The Kilted Bun, Letham Angus -- hame o' the McMoose (2:259/33)

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