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echo: bbs_carnival
to: Daryl Stout
from: Ruben Figueroa
date: 2015-07-10 11:50:58
subject: Re: Software Issues

DS>   My HTML knowledge is VERY BASIC, and programming is LIMITED to writing
 DS> a batchfile for the BBS, and setting the clock on the microwave
 DS> oven...and, that's why I will keep VADV32 for the website, and
 DS> eventually go to SBBS for the rest of it. With other things outside the
 DS> BBS, it'll take me awhile to get it done. It's not "hard"
to do...just
 DS> tedious on the setup, but that's the nature of the beast.

Synchronet is a learning experience.  I am the same as you when it comes to
programming.  Howerver, the main point is for me is not programmning, it is
how to trouble shoot if you have a problem.  There is a thing call module and
some of the games are modules and those need to be entered into SFCG for
external games and I found out there needs to be a corresponding entry into a
jason-services.ini file or you get erros.  The idiosyncrasy of a particular
progams, the learning of it, comes with time and experience and lots of
frustration for lack of knowledge about the product.  But there is support
out there and I have received it.

I really didn't have a lot of trouble setting up my games, just to learn what
syncrhronet passes as parameters like %# and %f came in real handy and in
setting up batch files (%# is the node number and %f is the full path of the
drop file)

You got it right, tedious is not a strong enough words in setting up things.  
\

|15Ruben Figueroa
|12M|04ystic |12P|04rison |12B|04oard |12S|04ysop
|13telnet://pb.darktech.org:24
|11Web: |14www.rdfig.net

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