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| subject: | Doom ]I[ |
ml>> so tell us, does the new version have the capability of running on ml>> several computers tied together over a network acting as one? MT> Sounds interesting, but I've never heard of splitting it MT> across multiple systems. Coulda been something that was MT> hacked together after id released the 1.0 source once 2.0 was MT> commercially available. nope... was directly from ID software... i ran like that for a while... it was good but some that found that i was configured and running like that called it "cheating"... i guess, in a way, it was but not when everyone had the same choices... it just took three more machines than normal to do... i'll have to look and see if i can locate the command line parms... [trim] MT> However, it wouldn't be much of a stretch to get this working MT> on one machine. Nvidia is applying the SLI approach absorbed MT> from 3dfx/Voodoo days to gang-render across multiple GPUs in MT> the new PCIe version of their top-dawg card (6890?). All I've MT> read about is distributing portions of each frame to separate MT> cards and that the load can be distributed asymetrically if MT> the cards have varying performance levels. But since almost MT> all high-end ATI and Nvidia cards can manage 2 displays, it's MT> conceivable that 2 cards with 2 displays each could accomplish MT> what you're talking about...if frame rates are high enough to MT> afford halving. hummm... i think i like the idea of individual machines better... they would be faster and all rendering would be handled by each one... the main things that would need to be sync'd between each box is the location and view orientation... that would probably generate the greatest amount of traffic... with each box running from the same game server, all would have the same info for the rest of the game... or so it seems to me... ml>> the one thing that i wish was able to be done with the above was to ml>> toss a grenade behind you or to even just point your pistol or such to ml>> the rear or side without having to turn your body... MT> That would be cool, too...and require some extra UI MT> considerations for "shoot-right", "shoot-back", etc. Of MT> course, if you're fast enough, you can end up with grenades MT> going off behind you now. this is true... i was thinking of using the tophat to do the weapon aim stuff... hummm... )\/(ark* Origin: (1:3634/12) SEEN-BY: 633/267 270 @PATH: 3634/12 106/2000 633/267 |
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