QO>Thank's for responding to my message, I now understand more or less on
QO>how to
QO>develop my own type of Doom like clone.
QO>I'm writting clone of Doom because I wan't to be able to cater for
QO>people that
QO>don't have pentiums PC's, like me for example.
QO>I have a fast 486, there should be no probs developing a game for this
QO>type of
QO>chip. I'm glad to meet someone that's writting a simular type of game, I
QO>hope
QO>there's lots of new weapons in it, since that's the problem with some of
QO>the
QO>newer games the weapons don't do enough damage to the monster your
QO>killing,
QO>sounds gross...
You really should be aiming for something more high level because about 6% of
the worlds computers are 486's. Just remember, doom uses 2d bsp trees, quake
uses 3d bsp trees. You only need to add a third axial dimension to your code.
ie, a split line would become a split plane. And to find out which side of
the plane you are in you would find the vector normals etc.
There will be about 30 weapons in the game, ranging from pistols to microwave
guns.
... Hey! Your Trackball is upside down!
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