| TIP: Click on subject to list as thread! | ANSI |
| echo: | |
|---|---|
| to: | |
| from: | |
| date: | |
| subject: | Maximus/Squish Kludge Line Mystery: Solved |
Mon 2003-06-09 08:09, Wes Garland (1:106/2000) wrote to Andrew Clarke:
>> I was going to add that I'm quite surprised he still remembers any of
>> this after so long!
WG> You've never met Scott, have you?
Has he been to Australia? :-)
I did meet David Nugent a couple of times (just socially) in about 1996. I
believe he worked on parts of Maximus (don't know which). He also wrote a
number of other FidoNet programs, notably InspectA and NLMaint. InspectA
was a file manager (although I still prefer XTree), but was mainly useful
for reading (and modifying, to the extent of being able to delete messages
from) FidoNet Type 2 .PKTs. David was considerably older than me at the
time, and presumably still is. He was quite experienced with C++ (whereas
I only really started to get into C++ properly about a year or so ago).
WG> The guy is one sharp cookie. Did you know he wrote Maximus in *high
WG> school*? I was coding professionally for a number of years before my
WG> code was that good.
If it were really that good you wouldn't have so much trouble porting it. ;-)
The word "prolific" comes to mind when I think about individuals
writing large projects (eg. Maximus, or GoldED) almost singlehandedly. I
tend to get a bit sidetracked when compile times get too long. ;-)
-- mail{at}ozzmosis.com
--- timEd/FreeBSD 1.11.b1
* Origin: Blizzard of Ozz, Mt Eliza, Melbourne, Australia (3:633/267)SEEN-BY: 633/267 270 @PATH: 633/267 |
|
| SOURCE: echomail via fidonet.ozzmosis.com | |
Email questions or comments to sysop@ipingthereforeiam.com
All parts of this website painstakingly hand-crafted in the U.S.A.!
IPTIA BBS/MUD/Terminal/Game Server List, © 2025 IPTIA Consulting™.