Heyas!
Another milestone has been reached. Most of the CPU player functionality has
been implemented and you can now select how many CPU players you want in the
game.
The CPU can do everything except initiate/approve trades. The game is quite
playable with the CPU players and they do try to win. If you enable DEBUG_CPU,
the CPU player will blindly approve all incoming trades but you will need to
build that version
yourself.
I have also made extensive enhancements to the trade and elimination transfer
menus and selection dialog based on user feedback.
There have been many bug fixes and other improvements, as well.
There is only a few minor changes and testing required before I can move the
game into BETA status. I am preparing the list of final changes for RELEASE
and it is not that long so far.
I'm really impressed with how fast the game runs, especially the CPU player
"thinking" time... It doesn't get in the way of a good game.
Enjoy!
Daniel.
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