On Tuesday, 10 July 2018 20:15:40 UTC+10, J.B. Wood wrote:
> Hmmm. and I have to ask why you would want to do this game when there
> were several IIRC nice versions of it (IMHO) for the C-64 done 25 years
> ago? Sincerely,
> --
> J. B. Wood
Because they don't follow the standard rules nor are they actually playable,
IMHO.
If you play my version you'll see that its a greatly improved experience over
the Waddington's version.
My version is rather "no frills" but its fast and true to the standard rules.
I have a 10 page document detailing how it is probably the best, in terms of
rules compliance, version out there.
Besides all of that, I wanted to. I wanted to make a version I could play on
VICE on Android and that had better rules compliance than any other version I
know. It had to be as a good an experience as the modern versions which meant
it had to be much
faster than other releases of it on the C64 and also that it had to be fully
turn-based (all the modern ones are).
I had initially wanted to make it a networked client but it was too difficult a
task and I probably won't be able to do this for the C64 but intend on giving
it a try for the Mega65 once I write the PC-side server. There are currently
no networked
versions worth playing, AFAIK. This version was something of a stepping stone.
In short, its because I didn't like the other versions and wanted something
better. I think if you play my version and compare you'll agree that it is.
I'm quite passionate about the game and the other versions just don't do it
justice, IMHO.
Daniel.
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