TIP: Click on subject to list as thread! ANSI
echo: cbm
to: MARTIN BRUNNER
from: DANIEL ENGLAND
date: 2018-07-03 03:41:00
subject: Re: C64/128 Source on Git

On Tuesday, 3 July 2018 20:20:17 UTC+10, Martin Brunner  wrote:
> Since I saw some C64/128 games on github,
>
> e.g. Monopoly that was mentioned here or Neohabitat, I wonder how to use Gid
> with the C64 source. Are there some tools that convert this so programm files
 or
> disk images for emulators on the PC?
> How would I use github with C128 Basic 7.0 code for example?

Martin,

My Monopoly game was written in ca65 assembly so you need to cross-compile it
(compile on a PC) from the source to get the executable.  This is the same for
Neohabitat.  In this case, the source files are simply text files.

As for BASIC, I guess it would depend on how you're writing it.  Personally, I
would just upload the .prg files and state in a readme that they are BASIC. 
There are tools that allow you to convert them into text if they are BASIC
programs.

On the other hand, you might feel more comfortable with uploading it as a text
file since that could be converted, too.  Its really up to you.

You would get visual diffs for the files if they were text but not everyone
would have the right tools so you'd probably want to upload the .prg files too.


Daniel.

--- SoupGate-Win32 v1.05
* Origin: Agency HUB, Dunedin - New Zealand | FidoUsenet Gateway (3:770/3)

SOURCE: echomail via QWK@docsplace.org

Email questions or comments to sysop@ipingthereforeiam.com
All parts of this website painstakingly hand-crafted in the U.S.A.!
IPTIA BBS/MUD/Terminal/Game Server List, © 2025 IPTIA Consulting™.