On 2018-07-01 21:39, Daniel England : All wrote:
> I should mention that presently there is no CPU player. It wasn't a
> goal, initially. I was going to write the server on the PC side only
> and have the CPU player there. I feel that writing a decent CPU player
> on the C64 in assembly may be a rather
> difficult challenge. I have only about 7KB of memory left unless I
> switch out the Kernal and do some tricky things. There are also some
> optimisations to be done. It would possibly be enough (I think I know
> how to approach it) but I will leave it for
> another version. Help with this would be greatly appreciated.
>
This could be viewed as "the fun part" as seen from other persons
viewpoint. The hard part would be to figure out how much of the
internals a bot should be able to see or not, I seem to recall that was
one of the things the computer opponent in FreeCiv gets on "hard", it
automatically knows where your cities are, which of course helps it
become a much tougher opponent.
But good luck on the game in general, nice to hear about the effort to
reimplement the game once more.
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* Origin: - nntp://news.fidonet.fi - Lake Ylo - Finland - (2:221/6)
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