On Sun, 13 May 2018 00:28:22 +1200, Janne Johansson wrote:
>
> On 2018-05-11 15:01, Andreas Kohlbach : bradleyjbell@comcast.net wrote:
>> On Thu, 10 May 2018 22:15:28 -0700 (PDT), bradleyjbell@comcast.net wrote:
>>>
>>> On Sunday, January 16, 2011 at 7:51:33 AM UTC-6, Lloyd Hearsewave wrote:
>>>> I don't understand why people are still using crappy doorstoppers
>>>> like the
>>>> Sinclair Spectrum and ugly black and white heaps of trash like the
>>>> ATARI 800
>>>> XL.
>>>>
>>>> Both of these computers failed in the 80s and look at the graphics of
>>>> the
>>>> Spectrum - ugly, monochrome, no scrolling and no sprites.
>>>>
>>>> The ATARI has only 3 ugly colors, ugly sprites and bad scrolling. 99% of
>>>> ATARI games are crap.
>>>>
>>>> All the games are MUCH superior on the C64 and the C64 truly is the
>>>> king of
>>>> home computers!
>>>>
>>>> So please throw away your ATARIs and Spectrums and buy a C64 on ebay!
>>>
>>> The Atari 800 and C64 had sprites. Gee, I wonder where Commadore got
>>> the idea for sprites? Anyway, the C64 had many improvements over the
>>> Atari sprites give the 3+ years they had to develop them.
>>
>> True.
>
> In the end, sprites was a dead end. After amiga, there was almost no use
> of sprites apart from the mousepointer at all, it was all done
> differently using the GPU in a BOB-like way from 1995-ish onward.
Didn't the Amiga also use sprites besides of bobs?
>>> But tell us all about the C64 graphic modes. Can you easily mix them?
>>> Did you have re definable character sets?
>>
>> AFAIK you cannot mix graphic modes on the Commodore 64. But you could
>> edit the character set.
>
> Well, raster interrupts allow you to do it, which almost all games and
> demos do (did).
I did modify the character set not using raster interrupts. That was 1988
or around and if IIRC you could do this running BASIC. Of course you did
some POKEs.
--
Andreas
My random toughts and comments
https://news-commentaries.blogspot.com/
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