On Thu, 10 May 2018 22:15:28 -0700 (PDT), bradleyjbell@comcast.net wrote:
>
> On Sunday, January 16, 2011 at 7:51:33 AM UTC-6, Lloyd Hearsewave wrote:
>> I don't understand why people are still using crappy doorstoppers like the
>> Sinclair Spectrum and ugly black and white heaps of trash like the ATARI 800
>> XL.
>>
>> Both of these computers failed in the 80s and look at the graphics of the
>> Spectrum - ugly, monochrome, no scrolling and no sprites.
>>
>> The ATARI has only 3 ugly colors, ugly sprites and bad scrolling. 99% of
>> ATARI games are crap.
>>
>> All the games are MUCH superior on the C64 and the C64 truly is the king of
>> home computers!
>>
>> So please throw away your ATARIs and Spectrums and buy a C64 on ebay!
>
> The Atari 800 and C64 had sprites. Gee, I wonder where Commadore got
> the idea for sprites? Anyway, the C64 had many improvements over the
> Atari sprites give the 3+ years they had to develop them.
True.
> But tell us all about the C64 graphic modes. Can you easily mix them?
> Did you have re definable character sets?
AFAIK you cannot mix graphic modes on the Commodore 64. But you could
edit the character set.
> How well did the C64's scrolling worked? I've seen many games where I would
say "Not to good"
I think it used a kind of frame bugger. There was a routine to scroll 7
or 8 bits. In the meantime you could prepare a new bitmap and switch to
that after the bit scroll.
> The 400/800's 6502B ran at 1.8mhs, the C64? Oh yeah 1.0
If the hardware ("GPU") was superior that didn't really matter.
[...]
--
Andreas
My random toughts and comments
https://news-commentaries.blogspot.com/
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