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echo: apple
to: comp.sys.apple2
from: BLuRry
date: 2009-01-13 22:02:36
subject: Re: Needed : Apple //gs test subjects

On Jan 13, 10:35=A0pm, magnusfalkirk  wrote:
> On Jan 13, 10:18=A0pm, BLuRry  wrote:
>
>
>
> > On Jan 13, 10:07=A0pm, magnusfalkirk  wrote:
>
> > > On Jan 13, 8:59=A0pm, BLuRry  wrote:
>
> > > > I have this software I've been working on again for a
few weeks, an=
d
> > > > after some struggle this week have a beta that needs
testing on rea=
l
> > > > hardware. =A0The problem? =A0I don't have a //gs (rom1
or 3) and ne=
ed to
> > > > know if this works.
>
> > > > The software? =A0Apple Game Server, juiced up with a
graphical hi-r=
es
> > > > menu at that.
>
> > > > For the willing, you will need to have a Java 6
(preferably, but 5
> > > > should work) runtime installed and have the ability to
transmit dat=
a
> > > > between your java-running machine and your //gs. =A0A
quick test wo=
uld
> > > > be to set the //gs port to 7-bit (so hi-order is
stripped) and type
> > > > in#2  pr#2 and see if you can get some
fun applesoft goodne=
ss
> > > > from a com window on the other end.
>
> > > > The rest I can provide shortly. =A0Just let me know
you're willing =
to
> > > > give it a shot and, potentially, help fix bugs (they shouldn't be
> > > > major ones at this point).
>
> > > > This release wouldn't have been possible without Nick
Westgate's he=
lp
> > > > in... well... pretty much every aspect of optimizing
the code, test=
ing
> > > > and debugging. =A0If you're out in his neck of the
woods, buy 'em a=
 beer
> > > > for me would ya?
>
> > > > Thank you for your help in advance!! =A0:-D
>
> > > > ][ Infinitum!
>
> > > > -B
>
> > > I'd be willing to volunteer, since I think I instigated this ;-) , bu=
t
> > > I don't think I have the right Java for the job. My Mac Mini is a G4
> > > running OS 10.4.11.
>
> > > Dean
>
> > Would this work?http://support.apple.com/downloads/Java_for_Mac_OS_X_10=
_4_Release_5
>
> > Also, you'll need RXTX libraries installed -- this is the same as you
> > would have to do to get ADT Pro working -- so that might be a good
> > place to start getting your environment ready.
>
> > -B
>
> I may already have that version of Java installed, I'll have to check
> it when I get home. I do have the RXTX libraries installed, since I
> use ADTPro. If that all meets your minimum requirement to run this
> version of AGS then feel free to send it my way and I'll let you know
> how it works.
>
> Dean

Ok, the latest version is uploaded in sourceforge as "beta3.0a" -- The
readme tells all you'll need to know for using the new //gs (and
telnet) features.

https://sourceforge.net/projects/a2gameserver/

The //e and //c compatibility should be fine.  Nick fixed the goof-ups
that broke ][ and ][+ compatibility (thanks Nick!) so anyone wanting
to fire up their older 48k machines have at it (sorry, it requires 48k
-- but you CAN change that if you want to reassemble it to relocate to
the top of what memory you have.  It may be faster to spend a few
pennies and pop in bigger ram chips -- and you've had 30 years to
consider it!)

-B
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