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| subject: | Re: Needed : Apple //gs test subjects |
On Jan 13, 10:35=A0pm, magnusfalkirk wrote: > On Jan 13, 10:18=A0pm, BLuRry wrote: > > > > > On Jan 13, 10:07=A0pm, magnusfalkirk wrote: > > > > On Jan 13, 8:59=A0pm, BLuRry wrote: > > > > > I have this software I've been working on again for a few weeks, an= d > > > > after some struggle this week have a beta that needs testing on rea= l > > > > hardware. =A0The problem? =A0I don't have a //gs (rom1 or 3) and ne= ed to > > > > know if this works. > > > > > The software? =A0Apple Game Server, juiced up with a graphical hi-r= es > > > > menu at that. > > > > > For the willing, you will need to have a Java 6 (preferably, but 5 > > > > should work) runtime installed and have the ability to transmit dat= a > > > > between your java-running machine and your //gs. =A0A quick test wo= uld > > > > be to set the //gs port to 7-bit (so hi-order is stripped) and type > > > > in#2 pr#2 and see if you can get some fun applesoft goodne= ss > > > > from a com window on the other end. > > > > > The rest I can provide shortly. =A0Just let me know you're willing = to > > > > give it a shot and, potentially, help fix bugs (they shouldn't be > > > > major ones at this point). > > > > > This release wouldn't have been possible without Nick Westgate's he= lp > > > > in... well... pretty much every aspect of optimizing the code, test= ing > > > > and debugging. =A0If you're out in his neck of the woods, buy 'em a= beer > > > > for me would ya? > > > > > Thank you for your help in advance!! =A0:-D > > > > > ][ Infinitum! > > > > > -B > > > > I'd be willing to volunteer, since I think I instigated this ;-) , bu= t > > > I don't think I have the right Java for the job. My Mac Mini is a G4 > > > running OS 10.4.11. > > > > Dean > > > Would this work?http://support.apple.com/downloads/Java_for_Mac_OS_X_10= _4_Release_5 > > > Also, you'll need RXTX libraries installed -- this is the same as you > > would have to do to get ADT Pro working -- so that might be a good > > place to start getting your environment ready. > > > -B > > I may already have that version of Java installed, I'll have to check > it when I get home. I do have the RXTX libraries installed, since I > use ADTPro. If that all meets your minimum requirement to run this > version of AGS then feel free to send it my way and I'll let you know > how it works. > > Dean Ok, the latest version is uploaded in sourceforge as "beta3.0a" -- The readme tells all you'll need to know for using the new //gs (and telnet) features. https://sourceforge.net/projects/a2gameserver/ The //e and //c compatibility should be fine. Nick fixed the goof-ups that broke ][ and ][+ compatibility (thanks Nick!) so anyone wanting to fire up their older 48k machines have at it (sorry, it requires 48k -- but you CAN change that if you want to reassemble it to relocate to the top of what memory you have. It may be faster to spend a few pennies and pop in bigger ram chips -- and you've had 30 years to consider it!) -B --- SBBSecho 2.12-Win32* Origin: Derby City Gateway (1:2320/0) SEEN-BY: 10/1 3 34/999 120/228 123/500 140/1 222/2 226/0 236/150 249/303 SEEN-BY: 250/306 261/20 38 100 1404 1406 1410 1418 266/1413 280/1027 320/119 SEEN-BY: 393/11 396/45 633/260 267 712/848 800/432 801/161 189 2222/700 SEEN-BY: 2320/100 105 200 2905/0 @PATH: 2320/0 100 261/38 633/260 267 |
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