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| subject: | Re: Coding for IIgs? |
lyricalnanoha wrote: > > > On Wed, 24 Dec 2008, Charlie wrote: >>> mb set it up with RGBI, the CGA palette? would be more familiar for me) >>> draw pixels on it, possibly write on it in Shaston 8 (if not, I can >>> always >>> crack out a PC font), cursors etc. >> >> I wouldn't want to tackle fonts without using the toolbox. But hey, what >> ever floats your boat :-) > > I've had to do it before. All my emulators do it. Toolbox would make > things so much easier but I figured if I didn't have the code to write > on the screen in Shaston 8 I could always do it the good ol' fashioned > way like I do in my emulators. BITBLT fonts in the 8-bit world are *very* different from GS/MAC proportional fonts. The data format is pretty complex, and you'll find that it's quite a trick to render them without a half-ton of code. ;-( -michael ******** Note new website URL ******** NadaNet and AppleCrate II for Apple II parallel computing! Home page: http://home.comcast.net/~mjmahon/ "The wastebasket is our most important design tool--and it's seriously underused." --- SBBSecho 2.12-Win32* Origin: Derby City Gateway (1:2320/0) SEEN-BY: 10/1 3 34/999 120/228 123/500 140/1 222/2 226/0 236/150 249/303 SEEN-BY: 250/306 261/20 38 100 1404 1406 1410 1418 266/1413 280/1027 320/119 SEEN-BY: 393/11 396/45 633/260 267 712/848 800/432 801/161 189 2222/700 SEEN-BY: 2320/100 105 200 2905/0 @PATH: 2320/0 100 261/38 633/260 267 |
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