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| subject: | Re: Apple Game Server - updates |
On Jan 12, 12:50=A0pm, BLuRry wrote: > On Jan 12, 8:36=A0am, lyricalnanoha > > wrote: > > On Mon, 12 Jan 2009, BLuRry wrote: > > > I would need one of the following for GS support to happen: > > > > 2) A //gs emulator with serial emulation via TCP/IP > > > You mean like KEGS? > > > -uso. > > Didn't know KEGS had TCP/IP serial port emulation. =A0Well, that does > make things easier for me. =A0:-D > > Acme supports 65816, so no more excuses for me! =A0Thanks for the tip! > > -B Ok, I was able to confirm that Kegs works... sort of. The serial emulation is pretty raw, in that the apple is sending screen text directly as upper-ascii characters (high-bit set). The SSC firmware translates apple screentext to lower-ascii (standard) characters, but Kegs' telnet emulation does not do this. Is this how a //gs actually works as well? Since the overall goal is to stream full 8-bit data, I need to know if this is something I have to code around or if it is unique to Kegs alone. -B --- SBBSecho 2.12-Win32* Origin: Derby City Gateway (1:2320/0) SEEN-BY: 10/1 3 34/999 120/228 123/500 140/1 222/2 226/0 236/150 249/303 SEEN-BY: 250/306 261/20 38 100 1404 1406 1410 1418 266/1413 280/1027 320/119 SEEN-BY: 393/11 396/45 633/260 267 712/848 800/432 801/161 189 2222/700 SEEN-BY: 2320/100 105 200 2905/0 @PATH: 2320/0 100 261/38 633/260 267 |
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