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echo: apple
to: comp.sys.apple2
from: BLuRry
date: 2009-01-12 09:54:46
subject: Re: Apple Game Server - updates

On Jan 12, 8:54=A0am, schmidtd  wrote:
> On Jan 12, 7:51=A0am, BLuRry 
wrote:> > Any cha=
nce of it ever being compatible with the GS? I'd really like to
> > > be able to keep the disk images on the Mac and then run them on the G=
S
> > > with something like Apple Game Server. From what little I've seen of
> > > this program it looks even better than the SVD.
>
> > I would need one of the following for GS support to happen:
>
> > 1) A //gs
> > 2) A //gs emulator with serial emulation via TCP/IP
> > 3) A //gs enthusiast who knows assembly and is willing to port the SOS
> > driver.
>
> The serial port part isn't particularly hard, having done that kind of
> thing before. :-) =A0I started that work a while ago, but got bogged
> down in trying to detect (remotely, automatically) which kind of Apple
> is at the other end. =A0It would be a whole lot easier if one just
> picked ahead of time which kind of device one were talking to.

AGS assumes you're telling it in advance which apple you have.  The
script is arranged that way because some apples have integer basic (so
the prompt is > not ]) and some apples have different default settings
(//c starts off at 300 baud).  Anyway, once the serial routines are re-
written from the ACIA-way of doing things, adding //gs support
wouldn't be all that terribly hard, just need to gut a half dozen
lines of code and re-write the serial port init code to get it to
crank out 115200 baud.

Hi-res support is looking fantastic right now, the only outstanding
things are 1) lack of game screenshots and 2) vertical blinds effect
that can be resolved via page-flipping -- yeah I'm working on
that.  :-)

-B
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