QO> I've been wondering on where's a good starting point for writting a game
li
QO> DOOM, I'm planning on writting the game in MSVC++ V1.00 I know this is
not
QO> So where do I start?
QO> And where can I get some good graphic LIB'S?
First, this is not a good place to start. Pick a simple game idea
for learning. Having to learn vga graphics + learning 3d to 2d
ideas is enough of a headache. Start with something easy first
like a pacman game.
Otherwise, #1 write a function that rescales a square picture
by a factor of x.x
#2 write a 3d engine that given a 3d point will translate
into a 2d point
#3 write a mapping function that will map a square picture onto
any 4 sided figure no matter its shape
#4 write a good algorithm that will "decide" which polygons
should be drawn given a players orintation in the 3d world (BSP tree?)
#5 write a program that will allow you to graphically create a map
and move about in this map
#6 add fuzzy logic engine for AI decision making by characters in
your game
.... etc, etc, etc
Start small then in a few years move up to something like doom
--- GEcho 1.00
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* Origin: Digital OnLine Magazine! - (409)838-8237 (1:3811/350)
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