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echo: apple
to: comp.sys.apple2
from: lyricalnanoha
date: 2009-01-15 16:30:00
subject: Re: Revenge of `Apple Crunch`

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On Thu, 15 Jan 2009, BLuRry wrote:

> On Jan 15, 9:27=C2=A0am, lyricalnanoha
>  wrote:
>> On Wed, 14 Jan 2009, BLuRry wrote:
>>> Well, if you like the silicon salad one, I could probably implement
>>> something similar -- just let me know what font dimensions you plan to
>>> use. (40x24?) =C2=A0(20x24?) =C2=A0(20x12?)
>>
>> Not really sure what I want but not quite Silicon Salad.
>>
>> I'm still thinking, and I might crack out some QBX code I got and try
>> making a designer with that first.
>>
>> -uso.
>
> Ok, well let me know if you need any routines.  I've been getting
> better at my assembly and graphics skills.  :-)

Well so far... and it's not quite what I'm looking for but it's an=20
improvement... I took and regenerated the original menus with a QBX=20
program.

What I'm really thinking is a box on the *right* with a list of games, and=
=20
a logo (possibly the Apple logo in a vise, like I put on my actual 5.25s)=
=20
on the left.  Not really sure.  I'd prolly generate the title screens and=
=20
possibly even the actual code on the PC end.
   ...and if I couldn't do a fastloader for DOS - and keep in mind that all=
=20
these files are FPBASIC-typed, but are really binary files with a stub=20
(you find this all the time on the C64), and I want to keep it that way so=
=20
I can't really use Beautiful Boot - I'll just continue to use RDOS.

-uso.
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