TIP: Click on subject to list as thread! ANSI
echo: apple
to: rec.games.computer.ultima.dragons,c
from: BLuRry
date: 2009-01-19 20:55:06
subject: Re: Apple Game Server - updates

> Cool about the TCP/IP, any support for Uthernet coming?

Uthernet doesn't have any boot rom or built-in TCP/IP stack.  Because
of this, it would require sending a large chunk of code over to get
that working.  ADT Pro is probably a better suited application for
Uthernet since the transfer of data is meant only to copy data from
host to apple.  AGS is meant to be a runtime translation layer of
sorts.

I can say, very safely at that, that I've made significant progress.
As soon as I can get some packaging finished, I plan to release
another beta with support for DOS 3.3 disk images that use the DOS 3.3
RWTS routines and the standard DOS 3.3 boot sector.  This means a lot
of games won't work past a certain point, or at all.  That's not to
say they can't be made to work later, but each game has its own OS
basically.  And to date, I've only had the time to get Dos 3.3
working, and left the doors open to implement your own variations if
you so choose.

Some titles that I've booted over serial:
Arcade Boot Camp
Jungle Hunt
Chipwits
Impossible Mission
Aztec
Any disk full of single-load games

Some titles that haven't worked:
Karateka
Sierra Games (any)
Ultima (any)

Some games that might work, but am unsure:
Mr. Do (gets past Joystick calibration)
Boulderdash (gets to title screen)
Oregon Trail (can't see why it wouldn't work -- it was definitely dos
3.3!)

I've generalized my RWTS replacement to be relocated anywhere in ram,
but for the most part seems to always be loaded at BD00 in working
titles.  Much work remains to be done before a beta release can
happen.  Most notably, AGS doesn't have a real UI to speak of, and the
way disk loading has been implemented isn't tied in to the rest of the
game selection menu logic yet.  So, work is cut out for me at the
moment but if you really must see for yourself then grab the latest
from the sourceforge SVN for the project.

Much thanks to Nick for his continued help testing this beast and
generous donation of time and ideas.  :-)

-B
--- SBBSecho 2.12-Win32
* Origin: Derby City Gateway (1:2320/0)
SEEN-BY: 10/1 3 34/999 120/228 123/500 128/2 140/1 222/2 226/0 236/150 249/303
SEEN-BY: 250/306 261/20 38 100 1404 1406 1410 1418 266/1413 280/1027 320/119
SEEN-BY: 393/11 396/45 633/260 267 712/848 800/432 801/161 189 2222/700
SEEN-BY: 2320/100 105 200 2905/0
@PATH: 2320/0 100 261/38 633/260 267

SOURCE: echomail via fidonet.ozzmosis.com

Email questions or comments to sysop@ipingthereforeiam.com
All parts of this website painstakingly hand-crafted in the U.S.A.!
IPTIA BBS/MUD/Terminal/Game Server List, © 2025 IPTIA Consulting™.