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| subject: | Re: Apple Game Server - updates |
> Cool about the TCP/IP, any support for Uthernet coming? Uthernet doesn't have any boot rom or built-in TCP/IP stack. Because of this, it would require sending a large chunk of code over to get that working. ADT Pro is probably a better suited application for Uthernet since the transfer of data is meant only to copy data from host to apple. AGS is meant to be a runtime translation layer of sorts. I can say, very safely at that, that I've made significant progress. As soon as I can get some packaging finished, I plan to release another beta with support for DOS 3.3 disk images that use the DOS 3.3 RWTS routines and the standard DOS 3.3 boot sector. This means a lot of games won't work past a certain point, or at all. That's not to say they can't be made to work later, but each game has its own OS basically. And to date, I've only had the time to get Dos 3.3 working, and left the doors open to implement your own variations if you so choose. Some titles that I've booted over serial: Arcade Boot Camp Jungle Hunt Chipwits Impossible Mission Aztec Any disk full of single-load games Some titles that haven't worked: Karateka Sierra Games (any) Ultima (any) Some games that might work, but am unsure: Mr. Do (gets past Joystick calibration) Boulderdash (gets to title screen) Oregon Trail (can't see why it wouldn't work -- it was definitely dos 3.3!) I've generalized my RWTS replacement to be relocated anywhere in ram, but for the most part seems to always be loaded at BD00 in working titles. Much work remains to be done before a beta release can happen. Most notably, AGS doesn't have a real UI to speak of, and the way disk loading has been implemented isn't tied in to the rest of the game selection menu logic yet. So, work is cut out for me at the moment but if you really must see for yourself then grab the latest from the sourceforge SVN for the project. Much thanks to Nick for his continued help testing this beast and generous donation of time and ideas. :-) -B --- SBBSecho 2.12-Win32* Origin: Derby City Gateway (1:2320/0) SEEN-BY: 10/1 3 34/999 120/228 123/500 128/2 140/1 222/2 226/0 236/150 249/303 SEEN-BY: 250/306 261/20 38 100 1404 1406 1410 1418 266/1413 280/1027 320/119 SEEN-BY: 393/11 396/45 633/260 267 712/848 800/432 801/161 189 2222/700 SEEN-BY: 2320/100 105 200 2905/0 @PATH: 2320/0 100 261/38 633/260 267 |
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