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echo: apple
to: comp.sys.apple2
from: lyricalnanoha
date: 2009-01-15 03:04:14
subject: Revenge of `Apple Crunch`

I'm gonna do a rerelease of Apple Crunch.  I've recompressed a bunch of 
the games, recracked a couple, reripped a few more.

Though, I really don't like the menus I'm capable of doing in the current 
system. :(  And since I keep the files as BASIC-type (it makes them easier 
to handle), I can't use Beautiful Boot without hacking them.

Here's my questions:

1. Does anyone know how I might go about doing something like Beautiful 
Boot - a menu with a fastloader that runs in HGR mode - but with the 
ability to run BASIC programs as well as binary?  My current approach is 
to use RDOS 3.3.

2. Recommendations - if anyone's seen the Crunch disks, are there any good 
single-load games I lack?  (And where might they be found on Asimov?)

I am using the same compressor I used originally (Exomizer 2.0), but with 
a series of new conversion tools that makes the process mostly automated 
and painless.  The main program is one I wrote, "bincvtii", and is capable 
of converting between a few binary formats I use internally, plus the 
Commodore binary format (these are all a matter of headers), and patching 
a Commodore BASIC stub (changing its SYS token to fpbasic's CALL token). 
I did a lot of this by hand for the original Apple Crunch volumes.  I now 
just run a Korn shell script on the source file, and get a .txt file ready 
to load into ApplePC (which automagically saves the file too).  I can 
prolly put this stuff up if needed.

-uso.
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