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| subject: | Re: Apple Game Server - updates |
On Jan 13, 10:22=A0am, schmidtd wrote: > On Jan 13, 9:56=A0am, BLuRry wrote:> Very nice= stuff. =A0What I'm trying to do requires something a little > > more compact. =A0Fist I need to eliminate as much init code as I can > > (so, preferably can I assume the port is already set to 8-bits, etc?) > > You can be sure the port is initially set to what a user has set the > GS' control panel to. =A0The defaults are as you would expect, so it > might be enough to just tell folks they have to hit the control panel > in case things don't work. > > > I noticed that ADTPro reads RR8 for data rather than the c03a/c03b > > data lines? =A0Is there an advantage to that if using polling? > > It has the advantage of working... ;-) Point made. :-) I was able to read some data from the serial data address -- but some of it was incorrect or missing (not sure which is the case just yet) However, the GS Technical Note #18 demonstrates a read by just doing an LDA of the data address. The SCC docs are.. well.. convoluted and lack clarity on the issue. -B --- SBBSecho 2.12-Win32* Origin: Derby City Gateway (1:2320/0) SEEN-BY: 10/1 3 34/999 120/228 123/500 140/1 222/2 226/0 236/150 249/303 SEEN-BY: 250/306 261/20 38 100 1404 1406 1410 1418 266/1413 280/1027 320/119 SEEN-BY: 393/11 396/45 633/260 267 712/848 800/432 801/161 189 2222/700 SEEN-BY: 2320/100 105 200 2905/0 @PATH: 2320/0 100 261/38 633/260 267 |
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