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| subject: | Re: Apple Game Server - updates |
On Jan 13, 2:24=A0am, schmidtd wrote: > On Jan 13, 1:18=A0am, BLuRry wrote:> > The ser= ial port part isn't particularly hard, having done that kind of > > > thing before. :-) =A0I started that work a while ago, but got bogged > > > down in trying to detect (remotely, automatically) which kind of Appl= e > > > is at the other end. =A0It would be a whole lot easier if one just > > > picked ahead of time which kind of device one were talking to. > > > You wouldn't happen to have a sample of a polling read loop would > > you? > > Why, yes. =A0From:http://adtpro.cvs.sourceforge.net/viewvc/adtpro/adtpro/= client/src/pro... > Very nice stuff. What I'm trying to do requires something a little more compact. Fist I need to eliminate as much init code as I can (so, preferably can I assume the port is already set to 8-bits, etc?) and just switch the port to 115200 baud and disable all interrupts. I noticed that ADTPro reads RR8 for data rather than the c03a/c03b data lines? Is there an advantage to that if using polling? I'm very close to getting my code to work against kegs, but am in the midst of tackling a nasty bug (the ][, ][+, //e and //c versions are not affected) -B --- SBBSecho 2.12-Win32* Origin: Derby City Gateway (1:2320/0) SEEN-BY: 10/1 3 34/999 120/228 123/500 140/1 222/2 226/0 236/150 249/303 SEEN-BY: 250/306 261/20 38 100 1404 1406 1410 1418 266/1413 280/1027 320/119 SEEN-BY: 393/11 396/45 633/260 267 712/848 800/432 801/161 189 2222/700 SEEN-BY: 2320/100 105 200 2905/0 @PATH: 2320/0 100 261/38 633/260 267 |
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