Javier Kohen to Schonfeld. Ensign:
At the stardate 16-Apr-97, Herman Schonfeld established a sub-space link to
All refering to BSP trees.
HS> Does anyone know which method is the best to use?
Nope :(
HS> I need some suggestions as my rather large extensive games library is
HS> finished and I need to start on the 3d engine.
Congratulations!!! I guess you're going to make PD, ain't you?????
HS> Also, does anyone know how to compute the fastest possible BSP tree
HS> without using a brute-force method. (Trial and error).
Casuality??? ;) It isn't possible, but you can *invent* a method that
*generally* gives the better results.
HS> I've seen such node compilers in a map editor called Deep, if anyone has
HS> any idea on how this is acheived PLEASE message me back.
Get Dr. Dobb's Sourcebook #2400 (July/August 1995), there's a BSP
compiler there, and it's supposed how to use the compiled trees on the
next issue, but I don't have it... :( I'd like to get DDJ CDROM...
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