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| subject: | Re: Apple Game Server - updates |
> There's a thread over in csa2 called 'network booting' that talks > about this some - but it too requires a boot diskette to start from. > Hmmm. =A0Maybe AGS is taking the 'diskless' theme one step too far. Nahhhh.... ;-) I wrote it originally because I had a Disk ][ that was wonky and realized: I have no idea how to ensure this drive really works correctly or how to calibrate it. (Stepper motor wound up being bad) The original thought was I want to play games and not have to worry about which of my disks are actually still any good, so how to get games with only a minimal set of hardware? Well, the serial card still worked well so I set out to do as much as I could without needing anything other than a serial card. Anyway, there are disk images that are way too complicated for me to do anything about -- especially NIB images and games that employ their own custom OS routines. Maybe in the future I'll try to tackle a few of my favorites (Jordan Mechner and Utilma games especially), but for now it seems that packaging up what I've done into a more usable format is the way to go. Does anyone think requiring a GUI environment to run AGS is a bad limitation? -B --- SBBSecho 2.12-Win32* Origin: Derby City Gateway (1:2320/0) SEEN-BY: 10/1 3 34/999 120/228 123/500 128/2 140/1 222/2 226/0 236/150 249/303 SEEN-BY: 250/306 261/20 38 100 1404 1406 1410 1418 266/1413 280/1027 320/119 SEEN-BY: 393/11 396/45 633/260 267 712/848 800/432 801/161 189 2222/700 SEEN-BY: 2320/100 105 200 2905/0 @PATH: 2320/0 100 261/38 633/260 267 |
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