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| subject: | Re: Apple Game Server - updates |
On Jan 19, 11:55=A0pm, BLuRry wrote: > > Cool about the TCP/IP, any support for Uthernet coming? > > Uthernet doesn't have any boot rom or built-in TCP/IP stack. >=A0Because of this, it would require sending a large chunk of > code over to get that working. Which is exactly why ADTPro doesn't support the Uthernet card for bare- metal bootstrapping, too. There's so much code needed to get it to a state where it can start passing data back to an application that it's prohibitive unless you have either a disk or a ROM to start from. (A chicken+egg situation when bootstrapping...) There's a thread over in csa2 called 'network booting' that talks about this some - but it too requires a boot diskette to start from. Hmmm. Maybe AGS is taking the 'diskless' theme one step too far. If you started with a boot diskette, you could prime the Uther with an IP stack and point it at the server... --- SBBSecho 2.12-Win32* Origin: Derby City Gateway (1:2320/0) SEEN-BY: 10/1 3 34/999 120/228 123/500 128/2 140/1 222/2 226/0 236/150 249/303 SEEN-BY: 250/306 261/20 38 100 1404 1406 1410 1418 266/1413 280/1027 320/119 SEEN-BY: 393/11 396/45 633/260 267 712/848 800/432 801/161 189 2222/700 SEEN-BY: 2320/100 105 200 2905/0 @PATH: 2320/0 100 261/38 633/260 267 |
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