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| subject: | Re: Revenge of `Apple Crunch` |
This message is in MIME format. The first part should be readable text, while the remaining parts are likely unreadable without MIME-aware tools. --1749432381-162401004-1231996736=:13198 Content-Type: TEXT/PLAIN; format=flowed; charset=us-ascii Content-Transfer-Encoding: QUOTED-PRINTABLE On Wed, 14 Jan 2009, BLuRry wrote: > On Jan 14, 9:04=C2=A0pm, lyricalnanoha > wrote: >> I'm gonna do a rerelease of Apple Crunch. =C2=A0I've recompressed a bunc= h of >> the games, recracked a couple, reripped a few more. >> >> Though, I really don't like the menus I'm capable of doing in the curren= t >> system. :( =C2=A0And since I keep the files as BASIC-type (it makes them= easier >> to handle), I can't use Beautiful Boot without hacking them. >> >> Here's my questions: >> >> 1. Does anyone know how I might go about doing something like Beautiful >> Boot - a menu with a fastloader that runs in HGR mode - but with the >> ability to run BASIC programs as well as binary? =C2=A0My current approa= ch is >> to use RDOS 3.3. > > Executing a basic program as a binary is pretty easy... (once you know > about the onerr flag anyway) > > So you could shove this loader somewhere low in memory like $300 or > you could pre-pend it to the beginning of the basic file. This is > exactly what I use for AGS to execute basic programs and it seems to > work pretty well. I set LOMEM to START+SIZE+1 and HIMEM to DOS -1 > (and if you don't care about DOS, then just DFFF). I have a feeling > that what you're doing probably doesn't matter too much if LOMEM or > HIMEM are set -- but I could be mistaken. What I wanted to do was leave the file as BASIC, - it's actually a binary= =20 file in drag, but I wanted to leave it this way as it's more convenient=20 for me. (And seems that it would be more convenient for others. You=20 can't run a binary file from the Finder, and some people have preferred=20 the Apple Crunch versions of certain games on that account too. > >> 2. Recommendations - if anyone's seen the Crunch disks, are there any go= od >> single-load games I lack? =C2=A0(And where might they be found on Asimov= ?) > > Holy cow, goodness no. There's over 256 of those things, and many > gems among them. I'd be hard-pressed to complain without feeling like > a total jerk for doing so. ;-) Yeah. I only know a small handful of the good games. For the record - am I right in guessing Impossible Mission is single-load?= =20 But I can't get the damn thing into a workable PG2 (either before or after= =20 compression, and I know I have to step on DOS)... >> I am using the same compressor I used originally (Exomizer 2.0), but wit= h >> a series of new conversion tools that makes the process mostly automated >> and painless. =C2=A0The main program is one I wrote, "bincvtii", and is = capable >> of converting between a few binary formats I use internally, plus the >> Commodore binary format (these are all a matter of headers), and patchin= g >> a Commodore BASIC stub (changing its SYS token to fpbasic's CALL token). >> I did a lot of this by hand for the original Apple Crunch volumes. =C2= =A0I now >> just run a Korn shell script on the source file, and get a .txt file rea= dy >> to load into ApplePC (which automagically saves the file too). =C2=A0I c= an >> prolly put this stuff up if needed. > > Any chance you're willing to share that? ;-) I could use something > like that to speed up the AGS menu... I suppose... it's some evil code though, I'll have to put it together in a= =20 zip sometime... ^O^ *yawn* it's late though and my brain isn't working=20 right (as if it ever is!) -uso. --1749432381-162401004-1231996736=:13198-- --- SBBSecho 2.12-Win32* Origin: Derby City Gateway (1:2320/0) SEEN-BY: 10/1 3 34/999 120/228 123/500 128/2 140/1 222/2 226/0 236/150 249/303 SEEN-BY: 250/306 261/20 38 100 1404 1406 1410 1418 266/1413 280/1027 320/119 SEEN-BY: 393/11 396/45 633/260 267 712/848 800/432 801/161 189 2222/700 SEEN-BY: 2320/100 105 200 2905/0 @PATH: 2320/0 100 261/38 633/260 267 |
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