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| subject: | Re: Apple Game Server - updates |
On Jan 13, 1:18=A0am, BLuRry wrote: > > The serial port part isn't particularly hard, having done that kind of > > thing before. :-) =A0I started that work a while ago, but got bogged > > down in trying to detect (remotely, automatically) which kind of Apple > > is at the other end. =A0It would be a whole lot easier if one just > > picked ahead of time which kind of device one were talking to. > > You wouldn't happen to have a sample of a polling read loop would > you? Why, yes. From: http://adtpro.cvs.sourceforge.net/viewvc/adtpro/adtpro/client/src/prodos/se= rial/iigsscc.asm?view=3Dmarkup ;--------------------------------------------------------- ; ZCCG - Get a character from the SCC serial port (XY unchanged) ;--------------------------------------------------------- ZCCG: LDA GSCMDB ; DUMMY READ TO RESET 8530 POINTER TO 0 pollSCC: lda $C000 cmp #CHR_ESC ; Escape =3D abort bne SCCNEXT jmp PABORT SCCNEXT: LDA GSCMDB ; READ 8530 READ REGISTER 0 AND #$01 ; BIT 0 MEANS RX CHAR AVAILABLE cmp #$01 bne pollSCC ; THERE'S A CHAR IN THE 8530 RX BUFFER pullIt: LDA #$01 ; SET 'POINTER' TO rr1 STA GSCMDB LDA GSCMDB ; READ THE 8530 READ REGISTER 1 AND #$20 ; CHECK FOR bit 5=3DRX OVERRUN BEQ itsOK ldx #$30 ; Clear Receive overrun stx GSCMDB ldx #$00 stx GSCMDB itsOK: LDA #$08 ; WE WANT TO READ rr8 STA GSCMDB ; SET 'POINTER' TO rr8 LDA GSCMDB ; READ rr8 rts Where: PABORT =3D (some abort code) GSCMDB =3D $C038 CHR_ESC =3D $9B > Also, on a similar note (i have now 2 hours of 65816 asm experience > under my belt), if I enable emulation mode that automatically sets the > accumulator and index registers to 8-bit right? I suppose so. The GS starts up in 8-bit mode under normal DOSes, so I don't generally worry about 65816 mode, myself. It must start up that way too, since serial bootstrapping operations work normally on power- up. --- SBBSecho 2.12-Win32* Origin: Derby City Gateway (1:2320/0) SEEN-BY: 10/1 3 34/999 120/228 123/500 140/1 222/2 226/0 236/150 249/303 SEEN-BY: 250/306 261/20 38 100 1404 1406 1410 1418 266/1413 280/1027 320/119 SEEN-BY: 393/11 396/45 633/260 267 712/848 800/432 801/161 189 2222/700 SEEN-BY: 2320/100 105 200 2905/0 @PATH: 2320/0 100 261/38 633/260 267 |
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