| TIP: Click on subject to list as thread! | ANSI |
| echo: | |
|---|---|
| to: | |
| from: | |
| date: | |
| subject: | FASTLST |
Hello Gerrit. 17 Dec 06 14:35, you wrote to me: RT>> Yes, but the last/current maintainer is I think Gerrit Keuhn (?) GK> Well, at least Volker Quetschke and me were the last people I know of GK> who were working on the code and the compilation procedure. Volker has GK> joined OOo-development some years ago and is busy compiling OOo since GK> then. :) I havn't looked into fastlst cvs for some years now, as I'm GK> busy with other things, too. However, I think that we removed all GK> major bugs and that fastlst should compile and run fine. On the other GK> hand, Alberto was just learning C++ when he started with fastlst under GK> DOS. There are some really dirty things happening in the code (at GK> least from a nowadays' *ix-platform's point of view), and support for GK> husky was added much later; so there are certainly lots of things GK> which could be improved. Thanks, Russell --- GoldED+/LNX 1.1.5* Origin: Rusty's BBS - Bloemfontein, Free State, South Africa (5:7105/1) SEEN-BY: 633/267 270 @PATH: 7105/1 774/605 123/500 379/1 633/267 |
|
| SOURCE: echomail via fidonet.ozzmosis.com | |
Email questions or comments to sysop@ipingthereforeiam.com
All parts of this website painstakingly hand-crafted in the U.S.A.!
IPTIA BBS/MUD/Terminal/Game Server List, © 2025 IPTIA Consulting™.