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| subject: | Re: Joust game |
golfrock wrote: > Thanks for the comments. The machine is fine with anything else. > Warm or cold. So I don't think the mobo RAM is flakey. That may or may not be the case. RAM failures, including intermittent or temperature-dependent failures, may be pattern sensitive, and, in any case, require that the system or a program actually use the flaky RAM. It is not at all uncommon for bad RAM to show up only under specific conditions of use. A RAM test is designed to exercise *every* address using several data and address patterns that tend to expose most RAM problems. It can even help if you suspect temperature-dependency to use a hair dryer to heat the parts and some cooling spray to cool them down (to confirm that the error comes and goes). The most fundamental troubleshooting technique is called "moving the problem", and involves changing parts in a combinatorial way so that the bad "chunk" can be identified. (If there is more than one bad chunk, this strategy becomes much more difficult.) So, to eliminate the disk as a source of the problem, you could try running it on another (essentially identical) machine and see if the failure moves with the disk. To eliminate RAM in the same way would require moving the RAM of the failing machine to another machine to see if that makes it fail in the same way. Or the equivalent "negative" approach would be to replace the suspect RAM with known-good RAM and verify that the problem does not occur (though this approach does not actually *confirm* that the original RAM was bad, it is a common technique). In the latter case, a confirmation test would be to replace the original RAM and re-confirm the presence of the error. If the error no longer occurs, then it may be that the act of removing/replacing the RAM actually removed the fault (like a bad solder joint). The problem is that your RAM is soldered to the board, and so is not easily replaced. That's why a thorough RAM test (more thorough than the built-in self- test) is the most practical way to proceed to determine if the RAM is bad. If it fails the test, then it's bad. Unfortunately, if it passes the test, it's not necessarily good--maybe the test just didn't find the error! If you are faced with a situation where any one of several things may be faulty, you need to consider both the likelihood of each thing failing and the difficulty of testing for its fault. Then proceed by doing the tests in the order of decreasing probability of success and increasing difficulty to minimize time and effort in finding the fault. "Hunches", unless based on solid experience, are usually just time- wasters. > I have two original Joust disks and each one does that. I thought it > was a sector going bad when I found the second disk and it worked > properly the first time. Then later, it did the same thing. So it seems unlikely that the problem is the disk--just as unlikely as two disks developing identical problems. ;-) Of course, the disk drive is common to both situations, and it may have a problem that is only detected by Joust... Or the computer, or any of its parts, like the RAM. > I couldn't play these at all on a ROM 3. That's why I setup a ROM 1 > for these older games. Does anyone know of a KVFJ switch? That would > be kayboard, video, floppy, joystick. You're kidding, right? ;-) -michael ******** Note new website URL ******** NadaNet and AppleCrate II for Apple II parallel computing! Home page: http://home.comcast.net/~mjmahon/ "The wastebasket is our most important design tool--and it's seriously underused." --- SBBSecho 2.12-Win32* Origin: Derby City Gateway (1:2320/0) SEEN-BY: 10/1 3 34/999 120/228 123/500 128/2 140/1 222/2 226/0 236/150 249/303 SEEN-BY: 250/306 261/20 38 100 1404 1406 1410 1418 266/1413 280/1027 320/119 SEEN-BY: 393/11 396/45 633/260 267 712/848 800/432 801/161 189 2222/700 SEEN-BY: 2320/100 105 200 2905/0 @PATH: 2320/0 100 261/38 633/260 267 |
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