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| subject: | Re: Apple Game Server - updates |
On Thu, 22 Jan 2009, Oliver Schmidt wrote: > On Wed, 21 Jan 2009 12:59:36 -0800 (PST), schmidtd > wrote: > >> It might be tricky locating the code on the Apple side. It would have >> to hide in a place where incoming code and ProDOS booting wouldn't >> touch it. There's two chunks to download... the ProDOS MLI and then >> the ADTPro executable. In between the two, we have to re-invoke the >> minislave so it can pull in the second part. > > I've been looking for that in the ADTPro sources but couldn't find how > the ProDOS MLI bootstrapping is done. I'd appreciate info on that (or > where to find info). > >> Anyway, yes, interesting enough to pursue. :-) > > Great, then'll do it - whenever I get to it... > >> (Sorry, BLuRry, for >> hijacking your thread...) > > Full ACK. > > Best, Oliver > > I've done something similar but differently... I'd "freeze" the image of ProDOS on the LC and the system page (I should do this better and make a new system page instead) from a ][+, wrap it around basic.system and run them as a single file *HIDES* -uso. --- SBBSecho 2.12-Win32* Origin: Derby City Gateway (1:2320/0) SEEN-BY: 10/1 3 34/999 120/228 123/500 128/2 140/1 222/2 226/0 236/150 249/303 SEEN-BY: 250/306 261/20 38 100 1404 1406 1410 1418 266/1413 280/1027 320/119 SEEN-BY: 393/11 396/45 633/260 267 712/848 800/432 801/161 189 2222/700 SEEN-BY: 2320/100 105 200 2905/0 @PATH: 2320/0 100 261/38 633/260 267 |
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