| TIP: Click on subject to list as thread! | ANSI |
| echo: | |
|---|---|
| to: | |
| from: | |
| date: | |
| subject: | Re: one-line programs |
mdj wrote: > On Feb 1, 12:12 pm, "Michael J. Mahon" wrote: > >>> I remember typing in one example that rendered the Mandelbrot set in >>> hires, then waiting the 5-6 hours for it to render, just because of >>> found it ingenious :-) >> A direct evaluation of the Mandelbrot set at hires takes about seven >> hours whether it's a one-liner or not. ;-) I use it as a demonstration >> of "embarrassing parallelism" for the AppleCrate--in fact, I used it at >> KansasFest (though the demo was interrupted by my zapping it with ESD!). > > Yikes! I hope the zap only interrupted the network or reset a host; > I'd not enjoy the job of replacing a shift register on slave 10 :-) Nor would I! ;-) The Apple II boards are remarkably robust, so all the transient did was cause a wild branch into the weeds. A reboot restored it to health. ;-) >> With 16 processors running it, and "jobs" assigned by line number, it >> get linear speedup, and runs in about 26 minutes--so the plan was that >> it would finish by around the middle of my talk. ;-) > > Fun to watch it render too, I bet! Yes, I first assigned the lines in order, so, even though they take different lengths of time to compute, the result image tended to build linearly from top to bottom. So I decided to shuffle the lines in the work queue to cause the image to fill in random order--making the image _gestalt_ pretty clear after less than half the lines have been completed. There's a bit of drama as only a few lines remain, with a sort of "horse race" to see which machines will finish first. ;-) -michael ******** Note new website URL ******** NadaNet and AppleCrate II for Apple II parallel computing! Home page: http://home.comcast.net/~mjmahon/ "The wastebasket is our most important design tool--and it's seriously underused." --- SBBSecho 2.12-Win32* Origin: Derby City Gateway (1:2320/0) SEEN-BY: 10/1 3 34/999 120/228 123/500 128/2 140/1 222/2 226/0 236/150 249/303 SEEN-BY: 250/306 261/20 38 100 1404 1406 1410 1418 266/1413 280/1027 320/119 SEEN-BY: 393/11 396/45 633/260 267 712/848 800/432 801/161 189 2222/700 SEEN-BY: 2320/100 105 200 2905/0 @PATH: 2320/0 100 261/38 633/260 267 |
|
| SOURCE: echomail via fidonet.ozzmosis.com | |
Email questions or comments to sysop@ipingthereforeiam.com
All parts of this website painstakingly hand-crafted in the U.S.A.!
IPTIA BBS/MUD/Terminal/Game Server List, © 2025 IPTIA Consulting™.