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| subject: | Re: Seeking reverse-engineers - Apple II VisiCalc |
On 4 Feb., 06:13, nem wrote: > > If the DC had been allowed to continue for longer, it probably would not > have been competitive with the PS2. Electronics Arts didn't support the DC which was pretty lethal for an all-around platform in the western hemisphere, Namco quickly abandoned the platform (after the terrific Soul Calibur!) and Square never even tested the waters. The DC isn't really known as a RPG platform, too. Lots of western games were conversions, too, and not many exclusives were published. The DC had a good year and a half - at least in the USA and with the critics - with some great titles, especially from Sega. But long before they announced that they will abandon the the support (and hardware development altogether) it was clear that the DC was doomed. > Releases of Japanese games in Europe have always been spotty > because of the need to convert them for PAL. True - and even majors like Square with their premium titles like the Final Fantasy series sucked at it as they didn't put much effort into it. That's why international video standards (like 1080p) are so important. > I believe it was "Makin' Waves". Thanks - I will check this some time! bye Marcus --- SBBSecho 2.12-Win32* Origin: Derby City Gateway (1:2320/0) SEEN-BY: 10/1 3 34/999 120/228 123/500 128/2 140/1 222/2 226/0 236/150 249/303 SEEN-BY: 250/306 261/20 38 100 1404 1406 1410 1418 266/1413 280/1027 320/119 SEEN-BY: 393/11 396/45 633/260 267 712/848 800/432 801/161 189 2222/700 SEEN-BY: 2320/100 105 200 2905/0 @PATH: 2320/0 100 261/38 633/260 267 |
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