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echo: cbm
to: KURISU YAMATO
from: HARRY POTTER
date: 2016-05-30 05:29:00
subject: Re: Commodore-128 game su

On Sunday, May 29, 2016 at 3:01:08 PM UTC-4, Kurisu Yamato wrote:
> Hey, keep me updated on that. :3

Yesterday and this morning, I optimized the text adventure and cut the main
executable from 12.5k to 10.1k.  It is a cc65 program and uses my CBMSimpleIO
and Hidden64 libraries.  Now, it is in three parts: the main code is located in
the memory available 
in the default cc65 setup, most of the text is in "hidden" memory, and I put
some code in the tape buffer.  It also uses some empty space in the first 1k of
RAM.  Let me see if I can put more there.  :)

BTW, if you want the mentioned libraries or some of my optimization techniques,
post a request, and I'll give you an URL.  :)

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