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| subject: | Re: help diagnosing an Apple IIe, please. |
John B. Matthews wrote: > In article > , > adric22 wrote: > > [...] > >>Well I'm an old school C64 programmer, so let me ask you this. How do >>you write a program in BASIC that continues to loop and do stuff while >>waiting for a keypress? For example, I was trying to write a simple >>drawing program for the low-res graphics mode and I wanted it to blink >>the pixel it was currently sitting on when no keys were being >>pressed. How would I achieve this? On the C64 we would use a command >>like this: >> >>10 GET A$: IF A$ = "" THEN GOTO 10 >> >>That would achieve the same thing as the GET statement alone achieves >>on the Apple, but I could remove that GOTO 10, and put it at the end >>of several other commands.. That way those commands would continue to >>execute until something was pressed. > > > Maybe something like this? > > 10 HOME :A$ = " ": ONERR GOTO 90 > 20 PRINT "Press any key; ^C exits." > 30 KB = -16384 : KC = KB +16 > 40 IF PEEK(KB) > 128 THEN POKE KC,0 : A$ = CHR$(PEEK(KB)) > 50 VTAB 12: PRINT "> ";A$ > 60 VTAB 12: PRINT "-> ";A$ > 70 VTAB 12: PRINT "-->";A$ > 80 GOTO 30 > 90 END You can also GET the key after determining that one has been pressed: 40 IF PEEK(KB)>127 THEN GET A$ -michael NadaNet and AppleCrate II: parallel computing for Apple II computers! Home page: http://home.comcast.net/~mjmahon "The wastebasket is our most important design tool--and it's seriously underused." --- SBBSecho 2.12-Win32* Origin: Derby City Gateway (1:2320/0) SEEN-BY: 10/1 3 34/999 120/228 123/500 128/2 140/1 222/2 226/0 236/150 249/303 SEEN-BY: 250/306 261/20 38 100 1404 1406 1410 1418 266/1413 280/1027 320/119 SEEN-BY: 393/11 396/45 633/260 267 712/848 800/432 801/161 189 2222/700 SEEN-BY: 2320/100 105 200 2905/0 @PATH: 2320/0 100 261/38 633/260 267 |
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