Harry Potter wrote on 30. January 2016:
>
> On Saturday, January 30, 2016 at 4:05:39 PM UTC-5, Your Name wrote:
>> Yep, the good ol' days of programming, when you had a whopping 1K of
>> RAM to play with, so had to program efficiently ... unlike these days
>> of lazy, over-bloated, inefficient code. :-(
>>
>> Write the "Hellow World" program on a VIC 20 BASIC and it takes up a
>> few bytes. Write it on a modern computer in something RealBASIC, build
>> the application, and it takes up a megabyte or more, thanks mostly to
>> all the pointlessly included libraries that aren't even needed.
>
> I agree totally! Optimize a modern game for speed by 30%, and you will
> be able to do 30% more special effects on a certain computer or the
> same on a 30% slower computer, so optimizing can *still* help. :) Just
> my opinion.
Back in the days I used Windows (until 2001) I already noticed that for
example the installation of a graphic card driver was pure bloat. I seem
to recall the package had some 200 MB already.
I let it extract but not complete (asked to accept the EULA at that
point) and looked into the %TEMP% directory where it unpacked
itself. Copied some .ini, .inf, .ocx, .drv and a few other files
elsewhere, and aborted the installation (which cleaned itself up). Then
just right clicked the .inf file and it would install just the driver which
worked after a reboot. And none of the flash animation bloat what would
had otherwise come with it to waste disk space.
I would assume today it's even worse. You probably don't get a GPU driver
smaller than 1GB? *g*
--
Andreas
I use a Unix based operating system, which means I get laid almost as often
as I have to reboot my computer.
--- SoupGate-Win32 v1.05
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