In article ,
Harry Potter wrote:
> On Saturday, January 30, 2016 at 4:05:39 PM UTC-5, Your Name wrote:
> >
> > Yep, the good ol' days of programming, when you had a whopping 1K of
> > RAM to play with, so had to program efficiently ... unlike these days
> > of lazy, over-bloated, inefficient code. :-(
> >
> > Write the "Hellow World" program on a VIC 20 BASIC and it takes up a
> > few bytes. Write it on a modern computer in something RealBASIC, build
> > the application, and it takes up a megabyte or more, thanks mostly to
> > all the pointlessly included libraries that aren't even needed.
>
> I agree totally! Optimize a modern game for speed by 30%, and you will be
> able to do 30% more special effects on a certain computer or the same on a
> 30% slower computer, so optimizing can *still* help. :) Just my opinion.
Games are one of the few places that code is still optimised, at least
to some degree and only really for speed ... but you'll notice that
older hardware gets kicked out of the recommended specs pretty quickly
and only the "latest and greatest" hardware is supported.
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