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echo: jdssoft
to: John Dailey
from: Scott Adams
date: 2004-01-26 22:04:50
subject: Re: Stuff stuff and more stuff

-=> Quoting John Dailey to All <=-

 JD> Thought I'd reply to everyone in one message since telnet isn't as 
 JD> fast as I'd like :)
 JD> 
 JD> Scott: Same girl :)  Anti-cheating is well above linux on the lit of 
 JD> priorities too.  First on the list has been to get the doors compiled 
 JD> as a 32bit app though.

        I figure its like modern games like Diablo.  They have deleted
        alot of hacking doors now with their updates.  Otherwise new
        versions just adds to hacks and cheats.  At least with new
        anti-cheating methods (like me and Mark outlined) it'll be
        a year or two before they can be cracked :)  But it'll be
        a fun true year of gaming :)  But glad its up there on the
        list ..:)  Same girl..making her a honest woman? :)

 JD> 
 JD> Today is a really cool day though.  I've FINALLY gotten my door 
 JD> library ported and working under Windows.  I've even got a door that 
 JD> I never released running as a 32bit telnet door under synchronet 
 JD> without any major rewriting (outside of the doorkit).  It may not eem 
 JD> like much, but it's a big deal.
 JD> 
 JD> This doorkit isn't the same one used by the SR products 
 JD> unfortunately, but it is the backbone under Dungeon Master.  I wanted 
 JD> to get it working first because it's my own code and porting the SR 
 JD> games has proven to be... very challenging.
 JD> 
 JD> The upside is porting my doorkit first has helped me figure out a lot 
 JD> about 32bit console apps and will speed along the work I've already
 JD> started with the other doors.
 JD> 
 JD> Anyway, gotta run.  I'll try to stop back again soon.

        Good to see the progress...


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