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| subject: | Re: Stuff stuff and more stuff |
-=> Quoting John Dailey to All <=-
JD> Thought I'd reply to everyone in one message since telnet isn't as
JD> fast as I'd like :)
JD>
JD> Scott: Same girl :) Anti-cheating is well above linux on the lit of
JD> priorities too. First on the list has been to get the doors compiled
JD> as a 32bit app though.
I figure its like modern games like Diablo. They have deleted
alot of hacking doors now with their updates. Otherwise new
versions just adds to hacks and cheats. At least with new
anti-cheating methods (like me and Mark outlined) it'll be
a year or two before they can be cracked :) But it'll be
a fun true year of gaming :) But glad its up there on the
list ..:) Same girl..making her a honest woman? :)
JD>
JD> Today is a really cool day though. I've FINALLY gotten my door
JD> library ported and working under Windows. I've even got a door that
JD> I never released running as a 32bit telnet door under synchronet
JD> without any major rewriting (outside of the doorkit). It may not eem
JD> like much, but it's a big deal.
JD>
JD> This doorkit isn't the same one used by the SR products
JD> unfortunately, but it is the backbone under Dungeon Master. I wanted
JD> to get it working first because it's my own code and porting the SR
JD> games has proven to be... very challenging.
JD>
JD> The upside is porting my doorkit first has helped me figure out a lot
JD> about 32bit console apps and will speed along the work I've already
JD> started with the other doors.
JD>
JD> Anyway, gotta run. I'll try to stop back again soon.
Good to see the progress...
... AD&D Famous Last Words: "C'mon DM, let's see some REAL monsters!"
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