| TIP: Click on subject to list as thread! | ANSI |
| echo: | |
|---|---|
| to: | |
| from: | |
| date: | |
| subject: | Long `unzip` time |
G'day Michael, BS> That's kinda sad... I've done all my C programming BS> on Linux, so I doubt BS> that I feel safe in a Windows environment. BS> BTW We aren't developing right now, we are BS> porting.. I can't remember of BS> any fixes witch doesn't work in Windows. MG> There's already been some improvements in the Squish MG> code, and I am hoping that there will be a removal of MG> the Squish read/write buffer limit for 32-bit MG> environments. I sure could use an improved version of MG> Squish/Win32 right now, as my system is pretty MG> complicated and I have quite a ways to go before I can MG> switch everything over to Linux. By boss is a old squish user, he told about the buffer problem, if a line had more than 512 charecters, Squish didn't read the rest.. And it was very problematic because he did have over 200 points, and many links too.. But scott wouldn't correct it. Gotta look at it someday.. Regards, Bo --- Maximus/UNIX 3.03b* Origin: The Night Express (2:236/100) SEEN-BY: 633/267 270 @PATH: 236/100 237/9 20/11 106/1 2000 633/267 |
|
| SOURCE: echomail via fidonet.ozzmosis.com | |
Email questions or comments to sysop@ipingthereforeiam.com
All parts of this website painstakingly hand-crafted in the U.S.A.!
IPTIA BBS/MUD/Terminal/Game Server List, © 2025 IPTIA Consulting™.