| TIP: Click on subject to list as thread! | ANSI |
| echo: | |
|---|---|
| to: | |
| from: | |
| date: | |
| subject: | Msgedsq |
PE> Well you can always use MSGED as the basis of your editor, PE> whether you wish to make a commercial product out of it or not. Doubtful. I'd prefer to write my own code wherever possible, rather than rehashing (rehacking? :-)) existing code. I learn a lot more about program design by rewriting things. PE> Golded was supposedly created by modifying MSGED. That's what GOLDED.DOC says. GoldED does operate in a similar way, although I believe most of GoldED is now C++. GoldED is a little too bulky/buggy IMO. PE> What is it you don't like about MSGED anyway? Nothing really; it does the job. I'm accustomed to what I use now - I can't see any reason to change right now. When the MsgEd 3.04 archive arrives in Melbourne I'll take a good look at it though, provided it runs in OS/2 native mode. PE> At the moment, the only non-PD stuff in MSGED is the version 7 PE> nodelist lookup, the MSGAPI library and some userlist lookup PE> which I am not sure what does, but it's only a small amount of PE> code so I am planning on reading it to find out what the specs PE> are and rewriting it. BFN. Version7 nodelist lookup shouldn't be too difficult, but rewriting the Squish MSGAPI code is no small task. How are you managing to do that? Why do you want the entire application written using PD code? Is this important? BTW, what are your future plans for MsgEd? PE> P.S. It was either you or Rowan that wanted me to generate PE> REPLYID even if I wasn't going to generate MSGID. Check it out! That'd probably be Rowan. Good feature that. ZeeYa... Andrew. ---* Origin: Blizzard of Ozz, Melbourne, Australia (3:635/727.4) SEEN-BY: 50/99 632/348 998 633/371 634/384 635/502 503 544 727 638/100 SEEN-BY: 640/230 690/718 711/401 410 430 807 808 809 933 934 713/888 800/1 SEEN-BY: 7877/2809 @PATH: 635/727 632/348 635/503 50/99 711/808 809 934 |
|
| SOURCE: echomail via fidonet.ozzmosis.com | |
Email questions or comments to sysop@ipingthereforeiam.com
All parts of this website painstakingly hand-crafted in the U.S.A.!
IPTIA BBS/MUD/Terminal/Game Server List, © 2025 IPTIA Consulting™.