TIP: Click on subject to list as thread! ANSI
echo: video_games
to: KANO VUONG
from: JONATHAN FINGAS
date: 1998-01-05 19:01:00
subject: Re: Anime RPGS, Virtua Fighter

 KV> Expertise?  Sega arcade games are so poorly made.  They 
 KV> might have nice sharp 
 KV> graphics but the games themselves suck.
  Yes, we know your rather poor taste in gaming.  I wonder... did you 
actually play any of these games for MORE than two minutes before giving up 
because of weak resistance in the trigger or a slightly uncomfortable seat?  
Trust me, your view is most certainly in the minority, and not terribly valid 
(especially because of your preponderance towards the word "suck").
 KV> You must not have good reaction skills.  What's wrong 
 KV> with racing to pull off 
 KV> the mega-super-special move first?  I find it more 
 KV> challenging and satisfying 
 KV> after I kicked some guy's ass with killer combos then 
 KV> finishing them off with 
 KV> an awesome finishing move.
  The problem with working towards the "mega-super-specail" move is that 
you're not learning to FIGHT - you're learning to pull off a special move.  
My reaction skills are just fine, thanks!
  And personally, I find it more satisfying to successfully counter an 
opponent's fighting style than punching a button combination my opponent has 
little opportunity to react to.
 KV> Killer Instinct did suck.  The whole game was combos.  
 KV> Nothing really to be 
 KV> wild about.  All you had to do was pound on all the 
 KV> buttons.  There was really
 KV> any strategy to it.  BTW the characters are just rendered.  They weren't 
 KV> 3D. The only fighting games I believe are worthy of 
 KV> praise include Tekken 2 & 
 KV> 3, X-men Vs Streetfighter, and Streetfighter EX Plus.
  At least we agree about a couple of things (KI and the Tekken series).  
Personally, when I saw Tekken 3 at the arcade, I couldn't believe my eyes.  
Not only are the moves extremely fluid, they're very unique for each 
character and (from what I've gathered) force you to adapt to their style.
  But personally, I have a love/hate relationship with the Capcom games.  
Yes, they're fast & furious, but A) they've forgotten the meaning of the word 
"Fighter" in the title, and B) most of them are just slight variations on 
each other.  Even the 3D games don't really take advantage of the new axis of 
movement - even in Virtua Fighter 1 & 2, there was some degree of purpose in 
being 3D.
 KV> I'd rather hold back to block instead of having to 
 KV> press a button.  I find it 
 KV> quite cumbersome.  Like the tekken trilogy.  It's 
 KV> great, all you gotta do is 
 KV> hold back and you can preform a counter attack with the punch and kick 
 KV> buttons.
  I don't find the block button cumbersome (is that why you don't like the 
Virtua Fighter series?) - but then, I rely more on my offense than my 
fense.
--- Maximus 3.01
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* Origin: BitByters BBS, Rockland ON, Can. (613)446-7773 v34, (1:163/215)

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